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3D storytelling : how stereoscopic 3D works and how to use it / by Bruce Block & Philip "Captain 3D" McNally.

By: Block, Bruce A.
Contributor(s): McNally, Philip.
Material type: materialTypeLabelBookCall no.: TR860 .B56 2013Publication: Burlington, MA : Focal Press, 2013Description: viii, 228 p. : ill. (some col.).Notes: Includes index.; With 1 pair of 3D glasses. Kept in the special collection.ISBN: 9780240818757 (paperback); 024081875X (paperback).Other title: Three dimensional storytelling.Subject(s): Digital cinematography | 3-D films | Photography, Stereoscopic | Computer animation
Contents:
Machine generated contents note: Thinking in 3D -- Human Vision and 3D Photography -- Interoccular Eyes and Interaxial Lenses -- Stereoscopic 3D Camera Systems -- Camera/Mirror Arrangements -- 3D Viewing -- 3D Projection and Display -- Orthographic Stereo -- The 3D Visual Variables -- Visual Variable 1: Camera Convergence -- Visual Variable 2: Interaxial Distance -- A. IA Controls Volume -- B. IA Controls Scale -- C. IA Controls Depth -- Parallax -- Depth Bracket -- Visual Variable 3: Stereoscopi, Window -- Sin #1 Divergence -- Sin #2 Coupling and Decoupling -- Sin #3 Geometry Distortions -- Sin #4 Ghosting -- Sin #5 Window Violations -- Sin #6 Point-of-Attention Jumps -- Planning the 3D -- Viewing 3D Images -- Aspect Ratio in 3D -- Placing the Subject in Depth -- The Big Choice -- The 2D Depth Cues in 3D -- Closed and Open Space -- 3D Unstable Space -- Pre-Visualizing 3D -- Visual Structure -- Window and Camera Movement -- 3D and Editing -- A. Stereographer Interviews -- B. Subject Placement and Depth Bracket -- C. Screen Resolution and Divergence -- D. Stereoscopic Image Pairs -- E. How We See 3D -- F. Movies to Watch.
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Includes index.

With 1 pair of 3D glasses. Kept in the special collection.

Machine generated contents note: Thinking in 3D -- Human Vision and 3D Photography -- Interoccular Eyes and Interaxial Lenses -- Stereoscopic 3D Camera Systems -- Camera/Mirror Arrangements -- 3D Viewing -- 3D Projection and Display -- Orthographic Stereo -- The 3D Visual Variables -- Visual Variable 1: Camera Convergence -- Visual Variable 2: Interaxial Distance -- A. IA Controls Volume -- B. IA Controls Scale -- C. IA Controls Depth -- Parallax -- Depth Bracket -- Visual Variable 3: Stereoscopi, Window -- Sin #1 Divergence -- Sin #2 Coupling and Decoupling -- Sin #3 Geometry Distortions -- Sin #4 Ghosting -- Sin #5 Window Violations -- Sin #6 Point-of-Attention Jumps -- Planning the 3D -- Viewing 3D Images -- Aspect Ratio in 3D -- Placing the Subject in Depth -- The Big Choice -- The 2D Depth Cues in 3D -- Closed and Open Space -- 3D Unstable Space -- Pre-Visualizing 3D -- Visual Structure -- Window and Camera Movement -- 3D and Editing -- A. Stereographer Interviews -- B. Subject Placement and Depth Bracket -- C. Screen Resolution and Divergence -- D. Stereoscopic Image Pairs -- E. How We See 3D -- F. Movies to Watch.

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