C++ how to program : late objects version / P.J. Deitel, H.M. Deitel.  (Text) (Text)

Deitel, Paul J
Deitel, Harvey M, 1945-
Call no.: QA76.73.C153 D46 2011Publication: Upper Saddle River, N.J. : Pearson Education, c2011Edition: 7th edDescription: xxxiii, 926 p. : ill. ; 24 cmNotes: Includes index.; On t.p. of previous ed., H.M. Deitel's name appears first.ISBN: 9780132165419; 0132165414Subject(s): C++ (Computer program language)LOC classification: QA76.73.C153 | D46 2011
Contents:1. Introduction to Computers, the Internet and the World Wide Web -- 2. Introduction to C++ Programming -- 3. Control Statements: Part 1 -- 4. Control Statements: Part 2 5. Functions and an Introduction to Recursion -- 6. Arrays and Vectors -- 7. Pointers -- 8. Sequential-Access Files -- 9. Classes -- 10. Classes: A Deeper Look -- 11. Operator Overloading -- 12. Object-Oriented Programming: Inheritance -- 13. Object-Oriented Programming: Polymorphism -- 14. Templates -- 15. Stream Input/Output -- 16. Exception Handling -- 17. Random-Access Files -- 18. Class String and String Stream Processing -- 19. Searching and Sorting -- 20. Data Structures -- 21. Standard Template Library (STL) -- Appendix A. Operator Precedence and Associativity -- Appendix B. ASCII Character Set -- Appendix C. Fundamental Types -- 22. Bits, Characters, C Strings and structs -- 23. Boost Libraries, Technical Report 1 and C++0x -- 24. Other Topics 25. ATM Case Study, Part 1: Object-Oriented Design with the UML -- 26. ATM Case Study, Part 2: Implementing an Object-Oriented Design -- 27. Game Programming with Ogre -- D. Number Systems -- E. Preprocessor -- F. C Legacy Code Topics -- G. UML 2: Additional Diagram Types -- H. Using the Visual Studio Debugger -- I. Using the GNU C++ Debugger.
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Includes index.

On t.p. of previous ed., H.M. Deitel's name appears first.

1. Introduction to Computers, the Internet and the World Wide Web -- 2. Introduction to C++ Programming -- 3. Control Statements: Part 1 -- 4. Control Statements: Part 2
5. Functions and an Introduction to Recursion -- 6. Arrays and Vectors -- 7. Pointers -- 8. Sequential-Access Files -- 9. Classes -- 10. Classes: A Deeper Look -- 11. Operator Overloading -- 12. Object-Oriented Programming: Inheritance -- 13. Object-Oriented Programming: Polymorphism -- 14. Templates -- 15. Stream Input/Output -- 16. Exception Handling -- 17. Random-Access Files -- 18. Class String and String Stream Processing -- 19. Searching and Sorting -- 20. Data Structures -- 21. Standard Template Library (STL) -- Appendix A. Operator Precedence and Associativity -- Appendix B. ASCII Character Set -- Appendix C. Fundamental Types -- 22. Bits, Characters, C Strings and structs -- 23. Boost Libraries, Technical Report 1 and C++0x -- 24. Other Topics
25. ATM Case Study, Part 1: Object-Oriented Design with the UML -- 26. ATM Case Study, Part 2: Implementing an Object-Oriented Design -- 27. Game Programming with Ogre -- D. Number Systems -- E. Preprocessor -- F. C Legacy Code Topics -- G. UML 2: Additional Diagram Types -- H. Using the Visual Studio Debugger -- I. Using the GNU C++ Debugger.

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