The gamification of digital journalism : innovation in journalistic storytelling / David O. Dowling.  (Text) (Text)

Dowling, David Oakey, 1967-
Call no.: PN4784.O62 D69 2021Publication: New York : Routledge, Taylor & Francis Group, 2021Description: vii, 193 pISBN: 9780367076252 (pbk.); 0367076233 (hbk.); 9780367076238 (hbk.); 036707625X (pbk.)Subject(s): Online journalismDigital storytellingGamificationStorytelling -- Interactive multimediaLOC classification: PN4784.O62 | D69 2021
Contents:Introduction: the mainstreaming of gaming culture and journalism's Ludic turn -- Journalism and the politics of game content -- News branding through news experiences -- Open world game narratives -- Documentary games -- Social media and mobile gaming -- Imersive design: VR journalism -- Conclusion: the ultimate empathy machine? games about refugees and migrants.
Summary: "This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling".
แสดงรายการนี้ใน: TUJC-New Book-202103-01
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Book Book Faculty of Journalism and Mass Communication Library
General Books General Stacks PN4784.O62 D69 2021 (เรียกดูชั้นหนังสือ) พร้อมให้บริการ
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Includes bibliographical references and index.

Introduction: the mainstreaming of gaming culture and journalism's Ludic turn -- Journalism and the politics of game content -- News branding through news experiences -- Open world game narratives -- Documentary games -- Social media and mobile gaming -- Imersive design: VR journalism -- Conclusion: the ultimate empathy machine? games about refugees and migrants.

"This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling".

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